MentalEdge
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
- 4.79K Posts
- 767 Comments
replacefuck the blue one
MentalEdge@sopuli.xyzMto MidriffMoe@ani.social•Shadowheart [Baldur's Gate] (BlushySpicy)English3·1 day agoMy brooding half-elf edgelord can’t be this cute
When you need every sip to be a full chug
With a duo, if the second player is walking around the ship/not aboard, Buddy will man the guns. If the second player is manning the guns, it will reload the guns (even crafting the required supplies when doing so). It does not seem like it will put out fires, or do repairs.
In solo, he will use the sensors, he will man the guns, perform repairs, empty the materia collectors, accompany you on space walks, carry items back to the ship for you… Basically a ton of stuff.
What I was really impressed with is that Buddy still helps out in a duo. We would have been in trouble otherwise. Keeping the ship together during a big fight is a full-time task, so when a fire starts up, mines grab onto the hull, or repairs become necessary, the second player can hop off the guns and Buddy will take over while you put out fires, fight off boarders, etc. It’s great.
And reloading the guns just means a duo can keep fighting as long as nothing is going wrong with the ship.
Essentially, you get to do the fun and chaotic parts, while Buddy picks up any slack when too many things need doing at the same time.
Played this too on the weekend, aside from clearly unfinished stuff, I was thoroughly impressed.
They even thought of solo/two player cases, with a robot crewmember that helps out with more stuff the fewer human players are on-board.
A whoo boy, the sound design is delicious. The first person guns, the ship weapons and engines both when flying/using them, and hearing them when running around the ship. The jumpdrive. The MUSIC.
The team is clearly pouring their souls into the game and it shows. The vibes are excellent.
It is.
Both me and a friend I played with did so on linux. No extra fixes, just install and play.
Oh wow. Ononokis personality is like 1:1 with Kanna.
MentalEdge@sopuli.xyzto Games@lemmy.world•Microsoft & ASUS Unveiled Xbox HandheldsEnglish1·3 days agoSad to see.
It makes sense though. Xbox games don’t have the bult-in configurability to run at lower settings and resolutions. So to run all the Xbox games, they’d all have needed an update to add a “handheld mode”.
It’s not like the backwards compatibility, where you are running previous games on more powerful hardware.
For a second there I missed the “j”
Hippity hoppity, my heart is now her property.
MentalEdge@sopuli.xyzto PlayStation@lemmy.world•The Expanse: Osiris Reborn Announcement Trailer - YouTubeEnglish1·4 days agoIs this set after Persepolis rising?
Feels a little too high-tech for pre-Nemesis Games, and I would absolutely LOVE IT if this is set during the age of Laconia.
But I suspect this will make up its own lore that fits sorta into the TV series, as opposed to playing nice with the canon.
Edit: It’s set during the Eros incident.
Ok this is a little too accurate
It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.
And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.
Hell yeah!
Watching girls interact with my cat is the best. They instantly fall in love. Guys do, too, but they don’t tend to show it.
I wouldn’t mind having that on one of the walls of my apartment.
Oh we did the same.
5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.
In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.
Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.
We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.
They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.
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The kinetic energy juxtaposed with implements that would instalty break if impacted is hilarious.
I keep smiling lookin at this.